GAME ADJUSTMENTS FOR
ULTIMATE TABLE HOCKEY
There are several operator adjustments available on the Gamemasters "Ultimate" Table Hockey game.
These adjustments are accessed via the Switch panel behind the coin door.
Each of these functions will
be explained later in detail.
There is one bank of dip switches on the PCB. Normal position for all switches on the PCB is OFF.
Switch 1 GAME DISABLE 2 PROGRAMME MODE ENABLE 3 STEP UP 4 STEP DOWN 5 PROGRAMME ADVANCE (NEXT MEMORY LOCATION) 6 COIN 1 INPUT 7 COIN 2 INPUT 8 COIN 3 INPUT
To alter the programming levels, Push the switch on the furthest left hand side of the switch panel down to the on position.
(A red light will come on next to the switch to tell you that you are in the programming mode. Leave it in this position.)
When this switch is first turned to the "ON" position, a zero (0) is displayed in the credit remaining display.
This is the first memory location.
ADV push button is used to advance to the next memory location. Pushing the switch and releasing it advances
one memory location (Shown on the credit remaining display).
UP push button is used to increase the level in a particular memory location. Pushing the switch and releasing it
advances the level by one.( Shown on the large displays)
DOWN push button is used to decrease the level in a particular memory location. Pushing the switch on and
releasing it decreases the level by one. (Shown on the large displays)
When the PGM switch is pushed again the CPU exits the programming mode. (The red light now goes off to tell you
that you are now out of the programme mode. Ignore the displays at that time as they will be reset when the next
game starts, or the unit is turned off then on again.).
Do not turn the power off then on again while you are in the programming mode.
Memory
LocationMin
ValueMax
ValueFactory
SetDescription 0 1 99 01 COIN 1 MULTIPLIER 1 1 99 05 COIN 2 MULTIPLIER 2 1 99 10 COIN 3 MULTIPLIER 3 1 99 05 UNITS FOR CREDIT 4 1 99 01 COIN METER INCREMENTS 5 1 99 05 COIN 2 METER INCREMENTS 6 1 99 10 COIN 3 METER INCREMENTS 7 1 07 07 MAXIMUM SCORE LEVEL 8 1 99 30 NUMBER OF 10 SECOND PLAY INTERVALS 9 1 00 01 CREDITS ON POWER UP
CLICK HERE FOR ELECTRONIC COIN ACCEPTOR PROGRAMMING INFORMATION.
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Manufacturers of Quality Amusement Machines
2-6 Clinch Ave., Preston Vic 3072 Australia
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